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Corner

Corner kick

A corner is an attacking-third picture. Mark the taker, the crowd and the two runs you want to see.

A corner is an attacking-third picture. Mark the taker, the crowd and the two runs you want to see.

The delivery

Decide inswing or outswing before you draw the players. The arrow from the corner arc should show that curve. An inswing aims at the near post. An outswing leaves the ball for a runner.

The runs

One player attacks the near post, one holds the far post, and one stays at the edge for the second ball. Too many arrows hide the screen. Name the screen in the notes if two attackers cross.

Rest defense

Leave two players near halfway. Draw them, even if they do not join the attack. The note can say who stays if you are protecting a lead.

Frequently asked questions

How do you plan a corner kick routine?

On the attacking third, mark the taker, the delivery zone and the runs. Add the players who stay for rest defense so a turnover does not leave the counter unmarked.

What should a corner diagram include?

The delivery, the first run and one blocking run are enough. Write inswing or outswing in the notes instead of covering the box with extra arrows.

Why use the attacking third for a corner?

The attacking third is the part of the UEFA pitch where the box, the taker and the rest-defense positions fit on one board. The full pitch makes those runs harder to read.